Can You Use Bonus Action Things as Actions 5e?
The 5th edition of the popular tabletop role-playing game, Dungeons & Dragons (D&D), introduced the concept of bonus actions. However, one of the most frequently asked questions among players and dungeon masters is: Can you use bonus action things as actions? In this article, we’ll explore the answer to this question and provide a comprehensive guide on how to use bonus actions effectively in your D&D campaigns.
What Are Bonus Actions?
Before we dive into the main topic, let’s clarify what bonus actions are and how they work. Bonus actions are additional actions that a character can take during their turn. These actions are typically associated with certain classes, spells, and abilities, and are meant to be used in combination with the character’s main action. Here’s a summary of the key points about bonus actions:
- Benefit: Bonus actions can provide additional flexibility and utility in combat and exploration.
- Restrictions: Not all characters can use bonus actions, and some classes are more suitable for bonus action use than others.
- Limitations: Bonus actions often have specific limitations, such as requiring a specific action or ability to perform.
Using Bonus Action Things as Actions
Now that we’ve established what bonus actions are, let’s get to the million-dollar question: Can you use bonus action things as actions? The answer is a resounding yes. However, there are some important caveats to consider.
Directly Using Bonus Action Abilities
In many cases, bonus action abilities can be used as part of an attack, skill check, or other action. For example:
- A rogue with the Sneak Attack feature can use their bonus action to make a sneak attack.
- A wizard with the Quickened Spell feature can use their bonus action to cast a cantrip spell.
- A fighter with the Action Surge feature can use their bonus action to make an additional attack.
Indirectly Using Bonus Action Abilities
In other cases, bonus action abilities may not be directly usable as an action, but can still be used to inform or enhance a character’s main action. For example:
- A paladin with the Sacred Oath enchantment feature can use their bonus action to grant a bonus to an ally’s attack or skill check.
- A bard with the Jack-of-All-Trades feature can use their bonus action to change an ally’s ability score.
Tables: Using Bonus Action Things as Actions
Here’s a table that summarizes the different ways you can use bonus action things as actions:
Class/Feature | Direct Use | Indirect Use | Additional Information |
---|---|---|---|
Rogue (Sneak Attack) | Can be used as an additional attack or ability check | ||
Wizard (Quickened Spell) | Can be used to cast a cantrip spell | ||
Fighter (Action Surge) | Can be used to make an additional attack | ||
Paladin (Sacred Oath) | Can be used to grant a bonus to an ally | ||
Bard (Jack-of-All-Trades) | Can be used to change an ally’s ability score |
Conclusion
In conclusion, yes, you can use bonus action things as actions in 5e. Bonus actions provide additional flexibility and utility in combat and exploration, and can be used directly or indirectly as part of an action. By understanding the specific abilities and features that grant bonus actions, you can make the most of your character’s unique abilities and enhance your gameplay experience.
Important Considerations
When using bonus action things as actions, keep in mind the following important considerations:
- Class and feature restrictions: Not all classes or features allow bonus actions, so be sure to check your character’s class and abilities before trying to use a bonus action.
- Limited uses: Many bonus actions are limited in their use, so be sure to check the specific limitations and restrictions before attempting to use them.
- Game balance: Use bonus actions responsibly and in accordance with the game’s balance. Excessive use of bonus actions can lead to an unbalanced game experience.